Supply crates cannot be opened by a player whose level is lower than the beacon's (see level requirements below).Cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Saber/Saber_Character_BP.Saber_Character_BP'" 500 0 0 35Ĭheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Snow_Saber/Snow_Saber_Character_BP.Snow_Saber_Character_BP'" 500 0 0 35Ĭheat summon Snow_Saber_Character_BP_Escort_CĬheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Arctic/Snow_Saber_Character_BP_Escort.Snow_Saber_Character_BP_Escort'" 500 0 0 35Ĭheat summon Snow_Saber_Character_BP_Gauntlet_CĬheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Snow_Saber_Character_BP_Gauntlet.Snow_Saber_Character_BP_Gauntlet'" 500 0 0 35Ĭheat summon Snow_Saber_Character_BP_Hunt_CĬheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Arctic/Snow_Saber_Character_BP_Hunt.Snow_Saber_Character_BP_Hunt'" 500 0 0 35Ĭheat summon RaceSnow_Saber_Character_BP_CĬheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Race/RaceSnow_Saber_Character_BP.RaceSnow_Saber_Character_BP'" 500 0 0 35Ĭheat summon Snow_Saber_Character_BP_Retrieve_CĬheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Snow_Saber_Character_BP_Retrieve.Snow_Saber_Character_BP_Retrieve'" 500 0 0 35Ĭheat summon Saber_Character_BP_Summoned_CĬheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Saber_Character_BP_Summoned.Saber_Character_BP_Summoned'" 500 0 0 35Ĭheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Saber_Character_BP_STA.Saber_Character_BP_STA'" 500 0 0 35 However, some crates may not be easily accessible due to the terrain they land on, for example, spawning on an extremely steep incline (such as the rocks by the Obelisks). Supply crates will go through trees to land on the ground. Others are obstructed by trees (e.g., a central point on Craggs Island). Some beacon spawn points are over water and the player must tread water to loot the crate. Finally, beacons on PvP servers draw other players, who will generally fight each other for the crate's contents. Additionally, a beacon lights the surrounding area brightly, and this light disappears abruptly when the supply crate is looted or de-spawns, potentially leaving a player who had relied on this light blind or disoriented. It is not advisable to stand directly in the beam of light as the supply crate descends because if it hits the player, the player falls through the ground into water, and either drowns or must swim to the sea to escape (This is a bug, present as of v.186). The crate's health has no bearing on the loot found inside.Īlthough extremely useful, there are several hazards associated with beacons. When its health reaches 0, or its contents are looted, the beacon will disappear. The supply crate lands with 100 health which slowly decays over time - in increments of 10HP. When the supply crate hits the ground, the tangled web of lights atop the beacon disappears, and the beacon appears as a somewhat shorter spire of light which tapers towards the top. The supply crate will take a few minutes to fully descend from a distance it can be seen as a bright orb moving down the beacon, while up close the shape of the actual crate can be seen. This indicates that the supply crate has not yet reached the ground. When a beacon first spawns, a large, tangled web of lights is visible at the very top. Core structures, foundations, walls, and ceilings to name a few, are defined by the "Is Core Structure" flag fence foundations, pillars, and gates are not Core structures.) (Beacons formerly didn't spawn at points that are within 100 meters (approximately 27 foundations) of a "Core" structure. If a building obstructs them below, they will stop on top. A beacon spawn point will randomly spawn beacons of a certain variety of colors (the maps linked above indicates which colors can occur where), with higher-level colors being rarer than lower levels. Genesis: Part 2: Explorer Map (Genesis: Part 2)īeacons spawn in set locations, although their density varies between regions, with more dangerous or difficult to access areas often receive higher-quality supply drops.Crystal Isles: Explorer Map (Crystal Isles). ![]() Genesis: Part 1: Explorer Map (Genesis: Part 1).Scorched Earth: Explorer Map (Scorched Earth).A map of locations including deep sea, desert and cave loot crates can be found on the Explorer Maps.
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